![]() The automatic and randomized aspect of Muffin Knight‘s class change system is jarring to the point that I wouldn’t necessarily encourage developers to keep doing something exactly like this, but I must admit it works wonders in keeping an otherwise simple action platformer constantly fresh. I’m not making that last part up - it’s the developer’s sense of humor at work. While the player’s doing all this rushing around, the most bizarre thing happens: the fairy godmother, observing from somewhere offscreen, randomizes the player character’s costume and offensive abilities every time he collects a muffin! One moment he’ll be slinging arrows as the eponymous Muffin Knight the next he may be a Unicorn laying rainbow turds that explode once enemies step on them. Muffin Knight‘s levels are played essentially infinitely, but Angry Mob Games instills a nice sense of progression by letting the player unlock new levels and character classes as collection goals are satisfied.Īnd it’s the character class changing that will go down as Muffin Knight‘s most memorable gameplay element. If they manage to filter all the way through to the pit sitting at the bottom of a level, they’ll drop back in and thread their way through twice as fast, making it that much more difficult for the player to avoid them when they come around again. Failing to dispatch enemies exacts a penalty. The player’s job is to rush around collecting muffins that appear in random locations, making sure to destroy or at least avoid enemies that drop in to crash his gathering spree. Muffin Knight contains six platforming arenas slightly larger than one screen each.
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